"Virtual reality (VR) is continuing to grow in both popularity and accessibility. And more and more higher education institutions are embracing VR technology. According to Internet2’s 2018 VR/AR in Research and Education Study, 28% of higher education institutions are integrating VR into their campuses, and that number is only going up."—Source: eCampus News
WHY THIS MATTERS:
The VR industry is growing in a big way, and an increasing number of institutions are embracing its immersive potential. This article details four use cases for virtual reality in higher ed — and some of them might surprise you.